Humanity’s tendency to create has been the push and pull between the transparent presentation of the real and the opacity of the medium itself. In other words, our explorations in media has been a clash between concealing the canvas and the corresponding acceptance of it.
Here we examine this phenomenon in three areas in the form of three tableaux:
But was the first solution we had the best? The answer is tough to conclude, and by no means does this application serve as a replacement. It is merely a place to speculate new forms of interaction through the creation of an interface that is meant to be poked and prodded.
First, the work presents examples on how breaking the medium has been done in the past, so that the user will be able to better understand the nature of this relationship between media and hypermedia. The experience ends with the user becoming aware of the canvas that she holds in her hands—the phone. We are still at a place where digital applications are a relatively new technology that is quickly being integrated into our daily lives. At such a high production rate, trends are forced to be adopted and design choices are made out of the desperation of adopting a universal digital language.